What Ball To Play - Jan Simons 

C

1)

"players also know that whatever happens to their avatars in the game world, nothing nasty will happen too them. And more importantly to an external observer players often behave like characters in the story"

2

"As long as the player is experiencing a true sense of interactive freedom transformation as a variety is not an important design consideration"

3

"Narratives allow the exploration of what would or could of happened under even slightly different conditions" 

4

"Games replay crucial episodes of WorldWarII, to explore consequences of alternative strategic approach"

5

"Narratlogists might agree that a narrative is a sequence of casually and chronologically linked events, but when it comes to filling in the details opinions differ" 

6

"Narratives often play a significant part in role playing games"

7

" The difference between a narrative and a game is a matter of perspective" 

8

"For game players. characters are vehicles onto which they project their own goals, skills experiences and understanding of the game"

9

"for ludologists Juul and Aarseth a plot makes a story and rules make a game"

10 

Aarseth -
"What player would commit suicide, even virtually... Players crash cars, run over beat-up and shoot other players and happily voluntary run the risk of being virtually mugged"


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