Showing posts with label lewis pinnington. Show all posts
Showing posts with label lewis pinnington. Show all posts

Alternative Narratives in Film

Alternative Narratives in Film

What to Research

What defines an alternative narrative film? - possibilities and restrictions
Aristotle's narrative theory
Todorov's narrative structure 
SYD Feild- Paradigm 
Frey Tag Pyramid 
Propp's Narrative Functions 

Primary Texts

Inception 
Reservoir Dogs
Transformers  

Research

Definition 
Nonlinear narrativedisjointed narrative or disrupted narrative is a narrative technique, sometimes used in literature, film, hypertext websites and other narratives, where events are portrayed, for example out of chronological order, or in other ways where the narrative does not follow the direct causality pattern of the events featured, such as parallel distinctive plot lines, dream immersions or narrating another story inside the main plot-line.

Possibilities



  • Allows for the film to be open to interpretation
Restrictions


  • The movie may be seen as confusing or unnecessarily complex
Aristotelian Narrative Structure 
The concept of unity guides nearly all of Aristotle's proclamations about narrative structure. He explains that you can test the unity of a work by removing a part or reordering parts. If the plot's meaning and sense survive, the work is not unified; it has superfluous parts. In a good plot, every occurrence results from the previous occurrence. Every portion is crucial to the plot's development. Incompleteness is no better than excess, but if a plot has a beginning, middle and end, it is whole. This sounds like a relatively low standard, but Aristotle has specific definitions of beginning and end. They must be at opposite ends of the cause-and-effect chain that forms the substance of the play. A beginning has no determining cause; an ending has no effect.
Todorov's Narrative Structure
Todorov's theory is that in a film or story, the power is in a state of equilibrium (balance.) He believes that as the story progresses the state of equilibrium can change, giving one person more power or authority over another throughout the plot, keeping the audience entertained. Each story should start with an initial Status Quo/Power set up of a person or within a group. This person or group has authority over others. However, the equilibrium is changed after a disruption, resulting in a disequilibrium. The old equilibrium is broken, and therefore a new one must begin. This will repeat during the narrative until we reach a final equilibrium. 

He believes the theory to progress in five stages;
1. There is an equal balance and initial equilibrium.
2. The equilibrium is disrupted by an event. (Disequilibrium)
3. There is recognition of the disruption occurring.
4. There is an attempt to repair the damage done by the disruption.
5. A return or restoration of a new equilibrium at the end of the narrative. 


SYD Feild- Paradigm

It starts with a setup and inciting incident, has regular turning points in the plot called Plot Points and Pinches in the middle and ends with a climax and resolution. The Paradigm describes both the external journey involving the attempt to achieve the story goal and the internal journey of the main character.  The main difference to the classic Three-Act plot structure - and what stands out about Syd Field’s The Paradigm - is the two Pinches during Act Two.

Frey Tag Pyramid

Gustav Freytag (1816-1895) analysed Shakespearean and ancient Greek drama; he developed a model based on his examination of the structure of those plays. The model, first published in his book Die Technik des Dramas in 1863, is known as Freytag's Pyramid. The German playwright and novelist’s concept of dramatic structure also goes by the names of Freytag’s Triangle or Dramatic Arc. Freytag’s analysis revealed a structural pattern in Greek and Shakespearean dramas. He found that the parts of plays fell into five consecutive components: exposition, rising action, climax, falling action and dénouement. In a stage play, these parts often become the five acts that comprise the production.

Propp's Narrative Functions 
Although the plot is driven by the actions and choices of the hero (the protagonist), these narrative functions are spread between the main characters. Propp also defined these character categories:
  • the villain, who struggles with the hero (formally known as the antagonist)
  • the donor,
  • the helper,
  • the Princess, a sought-for person (and/or her father), who exists as a goal and often recognizes and marries hero and/or punishes villain
  • the dispatcher,
  • the hero, who departs on a search (seeker-hero), reacts to the donor and weds
  • the false hero (or antihero or usurper), who claims to be the hero, often seeking and reacting like a real hero (ie by trying to marry the princess)
Inception
Bibliography

Links 
https://en.wikipedia.org/wiki/Nonlinear_narrative 
http://classroom.synonym.com/aristotelian-narrative-structures-3012.html
http://lucytownsendasmedia.weebly.com/todorovrsquos-equilibrium-theory.html
http://www.scriptboutique.co.uk/news/story-structure-part-3-syd-field%E2%80%99s-paradigm
https://www.videomaker.com/article/f04/17174-dramatic-structure-story-arc-freytags-pyramid
https://www.theguardian.com/film/2015/jun/05/christopher-nolan-finally-explains-inceptions-ending  
http://www.davidbordwell.net/blog/2010/08/06/inception-or-dream-a-little-dream-within-a-dream-with-me/
http://www.mediaknowall.com/as_alevel/alevkeyconcepts/alevelkeycon.php?pageID=propp
http://www.brainyquote.com/quotes/quotes/a/andreaseig734568.html

Books  & Magazines
Puzzle Films Complex Storytelling in Contemporary Cinema


Quotes 


Warren Buckland
The use of the term “complex” in Puzzle Films: Complex Storytelling in
Contemporary Cinema extends far beyond Aristotle’s term peplegmenos. The
“puzzle plot” is, I would argue, the third type of plot that comes after the
complex plot. A puzzle plot is intricate in the sense that the arrangement
of events is not just complex, but complicated and perplexing; the events
are not simply interwoven, but entangled.

Kristin Thompson
'In the meantime, I don’t see why we should get annoyed because Inception doesn’t contain rich, fully rounded characters. It’s clearly a puzzle film that takes the usual complicated premises of a heist movie and pushes them to extremes. Accepting the flow of nearly continuous exposition may remove some of the frustrations viewers face. After all, there’s no rule against it.'

Christopher Nolan 
"The way the end of that film worked, Leonardo DiCaprio's character, Cob - he was off with his kids, he was in his own subjective relative" "He didn't really care any more, and that makes a statement perhaps, all levels of reality are valid."

"In great tradition of these speeches [To Undergraduates], generally someone says something along the lines of 'chase your dreams', but I don't want to tell you that because I don't believe that, I want you to chase your reality." 

 Jean-Luc Godard 
'A story should have a beginning, a middle and an end, but not necessarily in that order.' 

Michael Paterniti

“In the end, it wasn't so much that there was an alternative narrative--there always was--but it came down to belief: Which one did you want to believe. Which one suited you best? Or, perhaps more to the point: Which one told the story you were already telling yourself?” 

Andrea Seigel
"Allowing alternative narrative modes in popular entertainment may seem obvious, yet when you turn a pilot into the people upstairs and the main character isn't after what she wants by the top of page two, you get treated as if you've failed at writing."

The Convergence of TV and Film.

The Convergence of TV and Film.

Written by Michael Ewins

Key Points

-Video games have never been great at story telling through their own medium for example the use of cut-scenes is borrowing from film in its way of telling the narrative.
-The parallels between the worlds of film and of video games have never been more marked. In recents   years the forms have adapted to each other's styles.
-In the years since Fahrenheit, cinema has made an unusual effort to distance itself from narrative, instead building stories around set-pieces (or as we would call them levels). With a gap left in the market, video game developers have stolen many a great tale from under Hollywood's nose, and every effort made to adapt one - the recent Max Payne (Moore, 2008), for example - has been a royal stuff-up.
-Kane & Lynch 2: Dog Days, a gritty, plot-heavy shooter with as much psychological depth and visceral action as any Hollywood thriller. The cinematic reference point would be Michael Mann, whose grain-filled digital aesthetic is beautifully recreated to paint the neon-lit dystopia of Shanghai. Throughout the game (and not only in cut-scenes) shaky-cam, lens flare, soft focus and piercing sound design are employed to amplify the experience, pinning the player into the middle of each firefight. 

Link: https://www.youtube.com/watch?v=hlwXK-IubsQ The link leads to a discussion I found online on wether video games and movies are becoming more similar.

Tv Genre- Sit-coms

Sitcoms

List of Sitcoms
Friends
How I Met Your Mother
Family Guy
American Dad
Red Dwarf
Bad Education
Inbertweeners
Baby Daddy
Rules of Engagement
The Big Bang Theory
Spaced
Two and a Half Men

Format
The format of this genre can differ greatly. This means that in many such as How I Met Your Mother (HIMYM) a story unfolds throughout many seasons of the show, adding and removing characters as the narrative progresses. However in many sitcoms such as Family Guy or American Dad the entirety of the narrative is expressed within one episode then returning to the equilibrium. There is many differences however there is also conventions, for example the vast majority of sitcoms work on a series by series bases, rather than being continually broadcast such as many soap opera's (Eastenders, Coronation Street etc.). A TV show of this genre usually broadcasts before the nine o'clock watershed; capturing larger audiences than if it was after. Being more specific the TV shows tend to broadcast around dinner-time (6-7 O'clock).

Appeals
There are many reasons people would watch TV shows of this genre, the most common of which being relatable. For example many of the socially considered 'Nerds' would likely be drawn to shows such as The Big Bang Theory. According to Maslow’s hierarchy of needs audience members would consume sit-coms as it appeals to the needs for love and belonging, this is due to the expressed themes throughout and the fandom that follow it. The need to belong is suited when your interacting with the fandom that surrounds it. According to Jib Fowles 15 basic appeals sitcoms supply the audience with a need for escapism as you get caught up within the narrative of the characters, however another appeal they kinder too is the need to achieve as you as an audience member gain a sense of achievement through the achievements of the characters within the show. A convention of sitcoms is that they tend to contain a internal quest, the most common of which being attempting to find love. This is shown in HIMYM, The Big Bang Theory, Friends, Two and a Half Men etc. This is due to the relatable-ness of it as many people have a internal struggle if that’s attempting to find themselves or someone else, and they feel confortable expressing this through comedy. Something that is unconventional of this genre when compared to others is the fact that it often explores dark themes and actually makes light of them doing it for comedic effect. This is very graspable via an audience; this is shown due to the very large numbers of viewers each of these shows access. Stars tend no really participate with sitcoms, unless they are making rare guest appearances. For example Britney Spears in HIMYM. Sitcoms instead tend to use 'Unknowns' meaning unheard of actors; I believe this is done as it adds relatable-ness, for example Josh Radnor (the lead in HIMYM) appears more relatable than Brad Pitt or other A List actors. Productions values are important within any genre of TV show, there is no exception to the rules here. The production value tends to be lower than other genres such as drama, this is due to the lack of locations expressed, usually 3-4 per episode. This saves money but due to this sitcoms tend to have lower shooting budgets.

Target Audience
According to the 4 C's model sit-coms appeal to the mainstream, this is the case due to the immense popularity of them. This means that many may engage with this source of media for the need for acceptance as well as social interaction. An example of this is The Big Bang Theory, which comes up in conversation in my personal life often; this allows people to share interest and opinions. The 4 C's model has the premise that there is seven types of people in the world explorer, expirer etc. Using lifestyle categories it is possible to find out the types of people to text will appeal to. In this case sitcoms appeal to the trendies, due to the popularity that I mentioned earlier. However they also appeal to the drifters as with many sitcoms you don't have to watch previous episodes to get an idea on what is happening. The general age of those that watch sitcoms is teenagers, this is due to the shows making occasionally mature jokes as well as having the seriousness to approach sensitive issues. However it needs to be said that it is impossible to really narrow down the audience for a certain genre due to shows approaching different topics and themes. The general age of those that watch sitcoms is teenagers, this is due to the shows making occasionally mature jokes as well as having the seriousness to approach sensitive issues. However it needs to be said that it is impossible to really narrow down the audience for a certain genre due to shows approaching different topics and themes.


Setting
Settings within Sitcoms tend to be very similar, for example Friends and HIMYM has very similar locations, utilizing cities and apartments. Many sitcoms tend to take place in doors, this is due to many having studio audiences who laugh along with the show. This means that the majority of shows use sets rather than actual shooting locations. However in many sitcoms a laugh track is overlaid and there is no audience, this means that they can use actual shooting locations, expressed within HIMYM.
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Characters and representations
A stereotype is sorting a complex character into few attributes for example a jock would be dumb, strong, ladies man. The purpose of these is to express large amounts of information to the audience quickly. These are often shown in TV, as there simply isn't enough time to go into depth on every character. For example if you watched any episode of The Big Bang Theory it would be easy to say the protagonists are nerds, this is due to the attributes, glasses, weak, superheroes, comic books, smart, etc. However in most sitcoms there is a few basic stereotypes expressed, The funny one, Barney in HIMYM, Howard in The Big Bang Theory etc. there main purpose is for tension relief, when anything 'real' happens they are there with a joke. The career obsessed, Robin in HIMYM Will in The Inbertweeners, these characters express drive and often have to learn to relax. All of these archetypes I previously mentioned are regularly used for comedic effect, showing there strengths and weaknesses throughout. Sitcoms tend to be very gender and culturally neutral, showing everyone fairly in a nice way, this avoids exclusion or elitism. This is done to ensure the shows are accessible by the most people possible of that age, gender, ethnicity etc.

Narrative
Many enigma codes are brought up throughout every TV so within sitcoms there is no exception. This is since enigma codes make the audience want questions threat have been raised to be answered, a way of keeping the audiences attention throughout. It is hard to give an example without delving too much into one exact episode of a sit-com however they are usually raised early on and answered near the end since this hopefully ensures viewership. However if the sitcom has an extended narrative a enigma code may be done at the end of one episode so the audience feel inclined to watch the next one. Many of the themes expressed throughout sitcoms lack depth however one of the recurring one is the need to be loved, this is shown in HIMYM with Ted, The Big Bang Theory with Leonard Two and a Half men with Alan (Charlie’s Brother). This is added with the need for completion as a person whether that is financially or within there personal lives. However this raises the ideology that everyone needs a significant other to be complete and reach optimum happiness and fulfillment.


Music Video Analysis

Why do bands create music videos?

Meet Audience Expectations
Meeting the expectations of the audience is very important; meeting the expectations can lead to increased popularity and a stronger fan base. This can be done in music videos via including a performance to camera, as it is very likely the audience are watching the music video to see the band/singers. However trying too hard to meet audience expectations can also be a bad thing as many viewer may see the music video as generic or desperate, this could potentially discourage the audience from viewing more content from the same band.

Advertising
Advertising could be mean two things in the sense of a music video, firstly advertising the band itself; this is where the audience are given an insight into the lives of the singers/band members. This is how opinions can be formed about the members, for example if you depict them participating in good deeds many may perceive the band to be kind and view more of their content. However this works both ways as many may see the band members as trying too hard to gain approval or they could argue that these good deeds are all just staged for the video and there is no way to insure these actually occur-lowering reputation.
                  As I mentioned earlier there is also another method of advertisement, this is where the band is given money by outside sources to create the music video is they ensure to do something for the outside company, the most common of these takes the form of a prop placement (placing a item e.g. a can of Coca-Cola in fame) this can be good as the band may not have enough funds to create the video without this however many people consider this as a ‘money grab’ and say the artists are ‘selling out’

Further expression of the art
This is one of the most common reasons for creating a music video as many artists feel that just from the lyrics the message they want to spread is not obvious so they create a video; this acts as a visual method of the artist’s vision and hopefully raises more awareness for their cause.

Making the music available on more platforms
Ever since the creation of music videos more platforms came to existence for example MTV (Music Television) this platform only played music if they had an accompanying video, if not they would not play the music this meant may artists could not have their content played. To fix this problem artist created videos so there music could be played on more platforms.


Artist: Justin Bieber
Song: Baby
Song Genre: Pop
Music Video Genre: Narrative
Target Audience: pre/early teens (generically girls)

Throughout this music video I noticed that the visual style meant there was not much variation on transitions, the video consisting of mainly cuts and also using fades. These fades are used to create an emotional connection with the audience; these fades are also used to condense a large portion of time into a few key shots. This is crucial due to the average music video spanning from 3:20-4:00 minuets and all the time wouldn’t be available for a small part of the narrative. The narrative has been told in chronological order, with common cuts where the performance to camera takes place, this performance is a method of direct mode of address establishing a connection with the audience. The narrative is very generic for this genre of music in the sense that it is one man/teen with the goal of obtaining a specific female.
                  Many conventions are used regularly used in music videos and these are used here, one of the most common is movement in time with the music, this is important as it connects the music and the video creating one entity. One of the things I feel works well in this video is the slow fades, I feel these are effective for this emotional music video as they serve multiple purposes as previously stated. Something I don’t like however is the over use of camera flares as I found it distracted from the viewing experience, although this is a personal thing and I feel this may work for others.   

Artist: Meghan Trainor
Song: All About That Bass
Song Genre: Pop
Music Video Genre: Performance Based
Target Audience: young teens (13-15) as they are impressionable and the positive message shown

The main visual style present within this music video is the strong contrast in colour throughout, these contrasts consist of pale pinks and blues-these colours are often asserted with childhood memories and babies. This is further shown as the music video progresses revealing to the audience that the video is shot in a giant dolls house. There is no narrative to speak of throughout this music video, personally I feel this has been done so the audience are not distracted from the positive message the lyrics enforce, however it could be argued that the doll house represents society and Meghan is not conforming to how all of the other dolls are with their ‘plastic’ aesthetics.  There are many conventions within this music video, the most important being the direct mode of address as the singer/song writer is clearly attempting to spread the positive message. The other important convention I identified was the performance to camera; this performance allows an emotional connection to be established between the singer and the viewers. I think multiple things worked really well for this music video for example the musician (Meghan Trainor) was constantly centre framed, this is important as it establishes that no matter where you watch in the video she is the most important person in frame. Another thing I feel worked really well was the lack of narrative, in most cases this would be a negative however it works here due to the positive message being shown. However one thing I believe didn’t work would be the lack of transitions using almost completely cuts.                                   

Artist: The Pharcyde
Song: Drop
Song Genre: Hip-Hop
Music Video Genre: Narrative
Target Audience: 16-25 year olds, usually in education.

                  Mise-En-Scene is very important in boy-bands this is important as generally speaking each member has their signature colour, this can be seen here via the choice of colours seen via the group. The visual style of this song is very different as the footage initially looks ‘off’ and it’s hard to see what is wrong with it, after a while however you realise that the footage has been reversed. Throughout this music video a narrative is shown, however there doesn’t seem to be anything happening other than walking while dancing. Due to the narrative only being small and also being played in reverse, this leads me to believe multiple people would miss it.
                  This music video is very unique in nature-making it unconventional. One of the main aspects of its originality stems from the entirety of the music video being played in reverse. Another however comes from the constant movement of the group weather it’s dancing or just swaying, this is unusual but personally I didn’t like it and the movement just looked meaningless and erratic. One of the main things that didn’t work for me was the constant movement via the group of singers, this lead to a lack of camera focus that irritated me when I was viewing this video. One of the things that worked really well and I will consider using during my project is the reversing shots; this can be done to create an interesting effect and can be used in a variety of genres.               

Artist: Fetty Wap
Song: Trap Queen
Song Genre: Hip-hop
Music Video Genre: Homage/performance based
Target Audience: rapscallions typically aged 16-19

Throughout this music video fast paced editing has been used that is in time with the music, this is conventional of music videos as it connects them making the video and soundtrack one entity. The use of mise-en-scene is iconic of the genre, this is done via the use of big chains and other Jewellery, and this is done to express their wealth. From what I can see no narrative has been used to speak off- this is effective however due to the entire video expressing wealth and performance to camera. A video consisting of mainly performance to camera is often used in the hip-hop genre, as it is a method of advertising as well as meeting the expectations of viewers. The narrative was also replaced via the women being fetishized-split into singular body parts and stripped of identity. This also appeals to the target audience as it meets expectations of the genre.
                  A main convention I can see throughout this music video is the insistence of the singer to place themselves in ‘the hood’ with run down environments where in reality the singer will be very rich and not have any association with the location. This is done to further the image that they are ‘down to earth’ so to speak, as well as making them appear tough to survive in this rough environment. Another convention of this predominately male genre is the insistence of the singer to be topless; this is done to give an impression of superior masculinity and toughness. Throughout this music video I acknowledged many things that worked well and others that didn’t. One of the key things that worked in the favour of the music video is the lack of narrative to express an ideology, however I will likely include a narrative in my own work. Something that never worked however was the insistence to attempt to show wealth, I know this may appeal to many but personally I seen it as petty and unneeded.

Artist: All Time Low
Song: Kids in the Dark
Song Genre: Pop Punk
Music Video Genre: Narrative

            The visual style changes throughout this music video quite drastically, this is shown, as the beginning of the music video is dark in tone with many shots almost consuming the protagonist in darkness. This changes however once the performance starts within the narrative as the use of neon paint is brought into the video making everything vibrant and it is shown that the viewers are having fun. A clear narrative is present, this is evident right from the beginning of the music video, and this is done without actually using words. Instead the story is told by the cinematography (camera work). The music video however uses one paragraph where the camera cuts in on key words, for example the word ‘escape’ this is a great method of telling the audience the words the character focuses on and drives the narrative forward.
            There are many conventions of the pop punk genre met here the most evident of which being that there is a large percentage of the video dedicated to performance to camera. This is important as this enables the band to gain a direct mode of address with the audience and makes the message more evident. One thing that defiantly worked for me in this music video is telling the story primarily by the use of the camera; this is very creatively done and is very effective due to the audience easily following the plot points throughout. It was increasingly difficult to find something that didn’t work throughout this music video as almost all expectations where met, however there was one thing I found however this is arguable as I would say the narrative is unresolved. I believe the narrative was unresolved as the main character returns to the home where the problems began and nothing changed from the experience.

Artist: Black Stone Cherry 
Song: Blind Man
Song Genre:  Rock
Music Video Genre: Performance

            Throughout this music video the band Black Stone Cherry performs in a clearly derelict building, this is an interesting location for the video however this is nothing new as it is very common in the rock genre to perform in a rundown locations. The mise-en-scene is very important in any music video as it can tell a lot about the individual for example many bands where costumes, Black Stone Cherry however have chosen to wear their own clothing this gives there videos a very rustic feeling and compliments the previously stated location. There is no narrative present throughout this music video, personally I think a narrative would have complimented the song however throughout my research into the band I realised it was an artistic choice as the was no narrative present within any of their music videos that I looked into so I chose this song for the visual style.
            I have stated multiple ways previously how Black Stone Cherry have been very conventional to the genre however it has been very difficult to see where they differ from the conventional. I could only offer one way of how they differ, this is simply that there is no objectification of women and the lack of an audience, as both of these tend to be present throughout music videos within the rock genre. One thing I picked up on that I thought worked in this music video is the fact that the editing is in time with the music-picking up pace as the song does- this is present throughout almost all music videos as it connects the video and the song and is very effective at doing so. One thing I do think this music video lacks is a narrative, as I stated previously however they might not have included a narrative, as it may be more difficult to capture the rustic effect like they have here.


Artist: Fall Out Boy
Song: Dance, Dance
Song Genre: Indie Rock
Music Video Genre: Narrative

            The visual style present is realistic in nature, by this I mean that there has not been any obvious change in colour such as altering contrast to extreme lengths, there is a lack of shadow however illuminating everyone in frame at all times, and this is done to make viewing more enjoyable as you can see everyone clearly. There is a fast paced editing has been used in time with the music. Finally the mise-en-scene regarding costumes is very important as the director has made the ‘popular’ and ‘unpopular’ kids easily distinguishable.
            There is a clear narrative present throughout the music video the narrative is shown via breaks in the song for dialog, many believe that this distracts from the song however it is one of the easiest methods of getting the message or plot across to the audience without confusion. The narrative includes a performance so this is done via fall out Boy this is a smart way to have a performance to camera without directly taking a break from the narrative. Many conventions of the indie rock genre are met within this music video for example performing in front of an audience that are almost captivated via the music, this is very common throughout this genre of music video as it gives the impression of popularity and enjoyment of the music preformed. Another convention that is met throughout this music video is that the guy gets the girl this is conventional as it meets the expectations of the audience and makes them gratified that they could predict such events.
              One thing that standout for me about this music video is that the director has taken those who are socially considered to be unpopular and through the power of Fall Out Boy and there music they overcome this and become popular and complete their objectives (in this case getting the girl) this is a way to show a positive message about the band. One thing I believe doesn’t work throughout this music video is that some of the dialog is not needed and actually distracted me from the lyrics of the song, I can see why this has been done (explain narrative) however there is other ways this can be done shown in previous music videos.

Artist: Green Day
Song: Boulevard of broken dreams
Song Genre: Punk Rock
Music Video Genre: Narrative

            The visual style of this music video is dark and consistent throughout this matches the tone of the song connecting them as one entity. The mise-en-scene also follows a consistent theme; the theme this follows is isolation this is shown via the appearance of tumbleweeds when the band members are in the wilderness. A narrative is loosely established via the intro into the video if this weren’t there it would be very hard to argue the case as the narrative literally consists of just walking. This narrative remains unresolved as video ends with the bands members still walking.
            A conventional aspect of this song would be the performance to camera present throughout as this takes place throughout most music genres such as punk rock. An unconventional aspect would simply be the lack of true narrative as the entirety of the music video consists of the band just walking, however I do think this works in the favour of the band in this song. Many people could argue that the music video is very basic with nothing really happening, I partially agree with this statement as the band are simply just walking and I believe a more creative music video could be created. However I feel the music video is very effective at establishing a theme of isolation despite it-in my opinion-not really doing justice to the song. Something I do feel is effective is that a constant theme is created via having a filter on the camera in this case it is an ‘old fashioned’ filter it just furthers the feeling that something isn’t quite right-matching the lyrics of the song.


                     
Visual Style

Narrative

Conventional/unconventional

What works what doesn’t