The Convergence of TV and Film.
Written by Michael Ewins
Key Points
-Video games have never been great at story telling through their own medium for example the use of cut-scenes is borrowing from film in its way of telling the narrative.
-The parallels between the worlds of film and of video games have never been more marked. In recents years the forms have adapted to each other's styles.
-In the years since Fahrenheit, cinema has made an unusual effort to distance itself from narrative, instead building stories around set-pieces (or as we would call them levels). With a gap left in the market, video game developers have stolen many a great tale from under Hollywood's nose, and every effort made to adapt one - the recent Max Payne (Moore, 2008), for example - has been a royal stuff-up.
-Kane & Lynch 2: Dog Days, a gritty, plot-heavy shooter with as much psychological depth and visceral action as any Hollywood thriller. The cinematic reference point would be Michael Mann, whose grain-filled digital aesthetic is beautifully recreated to paint the neon-lit dystopia of Shanghai. Throughout the game (and not only in cut-scenes) shaky-cam, lens flare, soft focus and piercing sound design are employed to amplify the experience, pinning the player into the middle of each firefight.
Link: https://www.youtube.com/watch?v=hlwXK-IubsQ The link leads to a discussion I found online on wether video games and movies are becoming more similar.
No comments:
Post a Comment
What do you think?
Note: only a member of this blog may post a comment.