19. ‘As Roland Barthes wrote ‘narrative is international,
trans-historical, trans-cultural: it is simply there, like life itself’’
interesting because it shows that even though games and films are different,
they are similar through components such as narrative as it flows through all
sorts of mediums.
20. ‘performances by players in interaction with each other and
virtual gameworlds give rise to ‘telltale events,’ which would retrospectively
make good consideration (Mateas, 2004).’ Simmilar to films as they have iconic
moments.
21. ‘We might say that, unlike literature, games are not about
the other, they are about the self. Games focus on self-mastery and exploration
of the external world, not exploration of interpersonal relationships (except
for multiplayer games’ different from films because, even though the audience
can relate to film characters, there is heightened level of self actualisation
in video games.
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