The representation of women in the modern media landscape
can easily be contrasted with the older (more traditional) representation of
women, particularly in the 1940’s. One example of a more traditional representation of women in
the 1940’s in a print advert for the government:
In this print advert, we can see many traditional views of
women that are represented through a constructionist approach. A
constructionist approach consists of four components, the person or group being
represented; the opinions of those encoding the representation; the opinions of
the decoders and the societal context that the text was produced in. In the
context of this Propaganda print advert, we can see that the person being
represented doesn’t have much control over her own representation due to its
very nature (that being an illustration). The woman in the advert could be
described as conventionally attractive – despite working in a strenuous and
stressful environment she seems capable of maintaining perfect make up, hair
and posture. The woman is also extremely slim and petite. Thus, she meets the
standard for a conventionally attractive woman.
In this text, the encoders clearly have more control over
her representation due to the advert being an illustration. Thus, it is clear
that the representation of the woman in the advert portrays more about the
encoders beliefs than it does the person being represented. Subsequently, we
can infer that the belief of the encoders is that a ‘capable’ woman should
still be conventionally attractive and slim. We can infer that woman is being
represented as capable due to the copy ‘Turns out you gals are useful after
all”. The encoders also believe that women are something to be worked and serve
men, despite having ‘equal’ rights in the workplace. This is apparent through
the use of the copy “The soldiers need our help! Gather ‘round, American
Women!” We can infer that the encoders
believe that women should be serving and helping men in any way possible, as
well as supporting something else – the war. The war carries the ideology that
women should be supporting the Second World War not by fighting on the
frontlines, but rather by working on the home front and producing ammunition,
munitions and helping the men fight on the front lines.
An audience member with a preferred reading would believe
that the advert is empowering women, giving them equal status in the workplace
and giving women a real chance to support the war and contribute towards their
country. However, an audience member with an oppositional reading may believe
that the advert is cynical in nature – presenting a false front of equality in
order to simply persuade women into working the factories.
The societal context of this print advert is extremely
important, the 40s saw the dawn and close of the Second World War; it also saw
a shift in the representation of women (albeit not a completely none or
anti-traditional representation). The advert is somewhat progressive in the
fact that it promotes the idea of women being in the workplace – this ideology
was pushed by the fact that the country needed women in factories and hospitals
in order to support the war effort. However Western, 40s culture still held a
traditional, patriarchal view of society and this is reflected in the print
advert. Whilst the advert does at a surface level promote the ideology of
equality for women in the workplace, the advert is still condescending in tone
and betrays the fact that women are being encouraged to be subservient to men
and serve them in their war effort.
But of course, the representation of women has changed
significantly in recent years. The videogame series ‘Mass Effect’ has included
many alternative and none-mainstream representations of gender, sexuality and
race – this freedom is explained through the genre of the game, that being
Science Fiction. In the game, the character has a choice that, while
unimportant to the narrative, represents a change in ideology and attitudes
towards gender in the 21st Century: the choice to play as either a
man or a woman.
The choice to play as a woman in the game actually barely
affects the narrative, however it’s this lack of importance placed on gender
that reveals how attitudes have changed – the lack of importance on gender
reveals a change in ideology, the idea that men and women are not different in
any way; that anything a man can do a woman can do and vice versa. However,
this isn’t to say that Mass Effect is perfectly utopian in its representation
of women and gender. Judith Butler argued that gender is a construction, the
qualities and traits we attribute to masculinity and femininity have little to
do with the biological differences between male and female. She also argued
that the media reinforces and perpetuates these ideologies and views, thus
stating that if there are alternative representations of gender within the
media – then our view, beliefs and understanding on gender will also change
accordingly. Mass Effect could be criticised for creating an arbitrary divide
between men and women in some aspects. The female Shepard has clothing items
exclusive to her, the same applies to the male. The female version of some of
the outfits is rather revealing and promiscuous in nature, whilst the male
equivalent is rather practical. These arbitrary divides show that the text
still adheres to some traditional views on gender. We can also apply Male Gaze
to the text, thus showing how the videogame reinforces traditional views on
gender. Regardless of the player’s choice of gender, the player is still forced
into viewing the character of Miranda as a sexual object. The camera fetishises
and objectifies her by only showing her buttocks in close up, thus forcing the
player to see the character through the eyes of a heterosexual man – regardless
of their possible choice to play as a lesbian (an option within the game).
However, the videogame does offer alternative views on
gender. In the game, there is a species called ‘Asari’ that is mono-gender and hermaphroditic
in the sense that it can mate with any species or gender. This representation
of a species that is without gender separations and has hermaphroditic
qualities is alternative in its view of women and gender due to the fact that
it states that gender is not linked to any sort of biological trait.
Despite the representation of women and gender in Mass
Effect being imperfect, it is still a far cry from the representations of women
in the Propaganda print advert. The differences in representation have come
with slow changes over time in society – Mass Effect representing the slow
shift towards a more liberal and progressive culture. Whilst the print advert
portrays women as subservient and less capable than men, Mass Effect represents
women as capable, strong and complex characters – although, the game still
sexualises its female characters and fetishises them; implying that the
encoders of the advert still see women as sexual objects for the pleasure of
men.
Archetypes and stereotype are commonly used in media texts;
they can be used to convey a lot of information quickly due to preconceived
societal knowledge. One example of an archetype is the damsel in distress that
is prevalent among movies (in particular, superhero and action movies) is the
damsel in distress archetype. The archetype is exemplified in the 2004 film
‘Spider-Man 2’. Many times during the story, the male hero Peter Parker must
overcome personal and physical challenges in order to save the object of his
affections, Mary Jane. She is a character whom is represented as being
incapable of protecting herself in any form, and serves as a quickly established
motive for the protagonist – whether he is romantically pursuing her or
physically trying to save her. This archetype is used by films because it’s so
easily understood by the audience, ‘Spider-Man 2’ has 2 hours and 15 minutes to
tell its story and thus does not have time to explore complex character
motivations and idiosyncrasies for every single character and thus relies on
archetypes to tell the story efficiently. However, many films have challenged
this notion – notably, the 2015 film ‘Star Wars VII: The Force Awakens’. The
film included the protagonist ‘Rey’ whom has character motivations that cannot
be distilled into an archetype and is strong, independent and not sexualised in
any way by the film itself. This use of a well-rounded female character is not
exclusive to ‘Star Wars VII’ however, well-rounded female characters have been
used recently in ‘Ex Machina’, ‘Mad Max: Fury Road’ and ‘Sicario’. The
increasing use of well-rounded female characters in movies and particularly
within high production qualities TV shows such as Breaking Bad, The Sopranos
and Game of Thrones reveals a change in our society - these media texts show us
how our society and culture is moving towards a more progressive, accepting
society and culture; one that accepts and embraces alternative views on gender.
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