Showing posts with label Narrative. Show all posts
Showing posts with label Narrative. Show all posts

The Art of Video Games: Narrative exhibition video

By: The Smithsonian Art Museum

Published: March 9th, 2012


"I think games offer a unique opportunity as a medium to create experiences that only exist between the player and the work itself" - Kellee Santiago - Video Game producer

"...to really invite the player to bring their own experience and therefore their own interpretation from the game" - Kellee Santiago on the minimalistic story of "Flower" (2009)


"Planting little seeds and seeing which ones grow" (because) "You have to have a lot of people thinking about the idea and working on the idea for it to really thrive". - Robin Hunicke - Video Game producer on what the game making process is about

"we hone in on core values, the core thing, the one piece of meaning that we really need to communicate over this work of art" - Robin Hunicke


"The simple games, give you a complete experience, without really causing you to be submerged in the environment" - RJ Mical - Video game pioneer

"It's like playing a movie, it's what we used to dream about 20 years ago, becoming a reality". - RJ Mical

"It's getting so close now, where you get actual emotional involvement with the characters and the way that the plot is developing really matters" - RJ Mical


"I guess what is really unique about games is the fact that they put you in the shoes of the main character and you make choices that will have consequences" - David Cage - Video game designer.

"To make the story attractive. The game should behave like a mirror to the player, there are some moral choices at some points, some things where you really wonder 'what should I do?' and the answer is not obvious" - David Cage

Slumdog Millionaire - Narrative

Narrative in Slumdog Millionaire


The narrative structure of Slumdog Millionaire is rather unique. The film is based upon the novel Q&A by Vikas Swarup, so the film’s narrative is effectively told in chapters and stages.

At first, the narrative appears to be non-linear, as we see flashbacks and flash-forwards coexisting together. However, what is special about the narrative is the three different universes it exists in; it is suggested that the interrogation scenes are the present, and the scenes in the Slums and on Who Wants To Be a Millionaire are flashbacks (with the latter later existing as a flash-forward at the end of the film). Therefore, the film is technically perfectly linear, as the interrogation scenes run in order, with occasional interruptions for flashbacks.

These flashbacks are central to the narrative as they not only show progression in age and personality, but also explain how Jamal knows the answers. The ages of the characters move from children to teenagers quickly, but this seems organic and natural due to the nature of the narrative.

As above, the film is told in chapters and stages, with three main narratives being interwoven. This is why Who Wants To Be a Millionaire is such a good platform to base the film on, as the format lends itself well to ‘stages’; with each question being a ‘ladder’ up to the grand total. The show fits in a way no other gameshow would, as whilst Jamal is gradually reaching the top monetary prize, he is also getting a step closer to reuniting with Latika.

The narrative perfectly reflects the recurring theme of destiny, as several obstacles are thrown up to prevent Jamal from succeeding, but he always knows (through flashbacks) how to solve these problems. This allows the audience to understand that the film is told in chapters, similar to a portmanteau style of filmmaking, and not parallel narratives. The narratives may intertwine at stages, particularly toward the end where the interrogation becomes the gameshow, but as narrative strands they are separate and stand alone as the film progresses. In fact, it could be said that instead of being parallel, they interrupt each other to move the narrative on.

The fact that the film begins with an 18 year old Jamal being severely beaten, and then flashes back to a wide eyed youngster gives us an instant connection to Jamal and an understanding of his character. The narrative enables us to find the depth in the characters, Jamal in particular, as the skips through time highlight the most prominent and defining moments of their lifetimes, meaning the audience can understand the film better than they would if the story was merely set in the present with occasional flashbacks. The fact that the flashbacks form individual stories of their own, such as how the brothers escape the slum, further reinforces the idea of chapters and increases the audiences’ awareness of character and story progression.

By its definition, the film is non-linear, but as mentioned above it could technically be seen as linear. The fact that Todorov’s narrative structure is present, albeit a bit skewed to accommodate the complicated story of Slumdog, means that the film could be seen as rather typical of its genre.

Thus, for the audience, does Slumdog challenge or met expectations and conventions? Despite its episodic nature, the narrative can be seen as linear if broken up into the three strands that form the narrative, and the character arcs are easy to identify. As well as this, the loose following of Todorov’s narrative structure means that the film is rather generic of its genre (the romantic drama) meaning that the audience’s expectations are met, and conventions are not challenged too greatly.