The Art of Video Games: Narrative exhibition video

By: The Smithsonian Art Museum

Published: March 9th, 2012


"I think games offer a unique opportunity as a medium to create experiences that only exist between the player and the work itself" - Kellee Santiago - Video Game producer

"...to really invite the player to bring their own experience and therefore their own interpretation from the game" - Kellee Santiago on the minimalistic story of "Flower" (2009)


"Planting little seeds and seeing which ones grow" (because) "You have to have a lot of people thinking about the idea and working on the idea for it to really thrive". - Robin Hunicke - Video Game producer on what the game making process is about

"we hone in on core values, the core thing, the one piece of meaning that we really need to communicate over this work of art" - Robin Hunicke


"The simple games, give you a complete experience, without really causing you to be submerged in the environment" - RJ Mical - Video game pioneer

"It's like playing a movie, it's what we used to dream about 20 years ago, becoming a reality". - RJ Mical

"It's getting so close now, where you get actual emotional involvement with the characters and the way that the plot is developing really matters" - RJ Mical


"I guess what is really unique about games is the fact that they put you in the shoes of the main character and you make choices that will have consequences" - David Cage - Video game designer.

"To make the story attractive. The game should behave like a mirror to the player, there are some moral choices at some points, some things where you really wonder 'what should I do?' and the answer is not obvious" - David Cage

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