Rules of play / Salen and Zimmerman; https://books.google.co.uk/books?id=UM-xyczrZuQC&pg=PT379&lpg=PT379&dq=conventional+game+narrative&source=bl&ots=2AFGwX7yYt&sig=naqPvuUEn5endQpZrPkaaSwa4cM&hl=en&sa=X&ved=0CCoQ6AEwAGoVChMI-NTCzquUxgIVxtksCh3sIQAK#v=onepage&q=conventional%20game%20narrative&f=false 

The article i am going to analyse is from a book called 'Rules Of Play.' The article explores the drastic difference between the narrative of the game and real life giving the game a 'video game feel' the article uses the example of 'colourful magic mushrooms' and the 'gigantic green pipes' this has been chosen so that our expectations of video games can explore creative, unrealistic things this giving a gigantic gap between the real world and transports the user to somewhere  unique. 

The article also approaches video games in the fact if we uses a "photorealistically rendered dog" the appeal of the platform game Mario, the appeal of the game would be destroyed, adding such a feature would be considered to destroy the game as all possible 

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